Archive for 2013

Is gaming considered a professional sport/job?




Throughout the years, there have been many arguments about whether or not gaming is a sport or if it could be called professional. As the years go by, gaming has taken a big leap from years ago. Nowadays, gaming is considered a professional sport or even a job where they use their winnings to feed their families or getting the resources need to put food on the tables. A few years back, you would think that someone who plays video games for a living could not make 900,000 dollars. In the year, 2013, professional players can make up to 900,000 a year. One of the professional players in the League of Legends scene makes about 950,000 dollars of winnings, merchandise sellings, streaming, salaries as well as personal sponsors. The major League of Legends tournament a few months ago had a prize pool of 2 million dollars.A few months back, the U.S government declared that gaming is a professional sport, they even gave visas to players from different regions so traveling to play in tournaments would be easier to get to. I think that this is a pretty big step in the gaming scene because even the government is saying that it is.

 League of Legends is not the only game that can be considered a job, there are many other games that could be played as a job. Call of Duty and Starcraft 2 are just some of the other games that are popular where you can make money from. I think that gaming as a sport will start rising in popularity, many people enjoy playing these games and people are willing to spectate the game as well, just like in a hockey game or basketball game, there are fans cheering for the team that they want to win, there are even tournaments where you can win trophies and I think that competitive gaming will someday be on par with the other sports.


-Kevin

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Nokia: not just a brick

Nokia's new tablet running Windows RT, the Lumia 2520, has become the rival of Windows' Surface 2 tablet. This puts the companies in very awkward positions, as Microsoft has been planning to buy Nokia for a while. One big advantage the Nokia tablet has is a 2.2 GHz processor while Microsoft's Surface 2 uses a 1.7 GHz processor. While this puts the Nokia tablet ahead in technical terms, both companies have yet to see who's sales will be bigger. So far, tablets running Windows RT have not been favored by consumers. The new Lumia is actually only the second system to be running this OS, besides the Surface 2. The Windows RT is the first system that uses less powerful chips from cellphones in a tablet. It was the software to make Windows compatible with processors from big manufacturers such as Qualcomm, who actually provided the processor for the Lumia 2520. Qualcomm is a huge company that provides the processors for many of the biggest smartphones, such as the  Apple iPhone 5S and Samsung Galaxy S4. However, this doesn't help the popularity of the operating system itself in the slightest. It's inability to run many older applications has made it a less-than-popular choice among consumers and companies. Perhaps we will see more people moving towards tablets running the Windows OS after they see the performance of the Lumia.

I can see Microsoft getting more excited about their future buy-over of Nokia. They have now seen first-hand what they can create, and together I'm sure they can create the next best tablet. But how high up will they be seen in the people's eyes? Apple has also recently released their new iPad Air and updated iPad Mini. This will create some big competition in the marketing aspect for these companies. So how will brand loyalty come into play here? I believe that the iPad's will still sell better due to the fact that many people are still devoted Apple followers and much of the population just doesn't know much about Microsoft's tablets. Many other companies are using Qualcomm's chips though, due to their ability to support larger resolutions. There will be big competitive scene over their chips, and when it comes down to it, most tablets in the future market will probably be running either the same or a similar one. What will make or break it will be the OS and its functions, and currently, Microsoft isn't delivering. Hopefully their long term investment in the new low power technology in the OS pays off for them or they will be in for some tough times.


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Why no touchscreen?!?!?!?







In a recent interview, Sony said that they are not giving the DualShock 4 a touchscreen, the producer said that the cost was one of the main reasons why they scrapped the touchscreen. The reason why the developers didn't want a touchscreen was because they thought that looking down on the screen and back to the big screen was a hassle. Sony wanted the people who bought the ps4 to stay focus on the main screen, rather than looking back and forth. Personally, I think that the touchscreen was a neat idea, but I would rather stay focus on the main screen. When playing fighter games on the console, you need to pay a lot of attention to the screen so that you can either block their attack or tell what they are doing so you can counter attack. This goes for shooter games as well, I would not look down on my controller too much during this time either because shooter games require you to look around your surrounding for clues in where the enemy is, so looking back and forth in this situation would not be a good thing. Also, I think that Sony isn't really fit for a touchscreen, they are the type of company which sells well with games like shooters and fighters. I think that the reason why the Wii U touchscreen was a bit better is that they were trying to make it more like a game where the whole family can play. Having the whole family playing with a touchscreen would be fun but using touchscreen for shooters and fighters would be different.

Sony tried many different ideas in making the DualShock 4, many prototypes for this controller used the ideas of the touchscreen of the Wii U where the analog sticks were on the top of the controller. They also tried making it look like an Xbox controller where the one of the analog sticks would  be on top of the D-pad. They tried making it look similar like that because the developers knew that most people preferred the Xbox 360 for shooters so they thought maybe the analog sticks had something to do with it. Many prototypes were made, from having touch screens and no buttons to other kind of variations, about 20 prototypes were made.

Personally, I think that not having a touchscreen for the DualShock 4 is a good idea because Sony spends a lot of time on the graphics on the games and if the touchscreen could potentially lessen the focus of people looking at it which would give less incentive for the developers in making something with great graphics. Also, I usually focus on the screen and rarely look at my controller in general, so I don't think the touch screen would not be that big of a change. I know that some people want the touch screen but in this scenario I wouldn't really care. I think that the DualShock 4 controller is fine the way it is, but I don't know what other people think as I don't know why people prefer the Xbox 360 for gaming, maybe there is a reason I don't know. Maybe it's just that I am used to a Sony controller. I guess we will see what happens when they release it.



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Yet another branch on the apple tree

On tuesday October 22, Apple released its new iPad Air and iPad Mini with a Retina Display. The successor to the iPad Mini, the iPad Air is a 9.7 inch device that is featuring a 20% decrease in thickness and a 29% decrease in weight. They are using the same name as their MacBook on purpose, since the name is already associated with a good feeling of success from the laptop. Apple was falling behind in the market for tablets; companies such as Samsung and Microsoft have jumped in and released their own products, cutting Apple's market share from 60% to about 33% in just a year. Samsung, Apple's direct competitor, has had their market share leap from 7.6% to 18% after releasing a frenzy of different tablets. Tim Cook, however, argued that the market share doesn't matter. The CEO of Apple is more concerned about the device usage, stating that people use the iPads 4 times more than other tablets.

Their prices however, are not so competitive. The iPad Air has been priced at $499 and the iPad Mini with retina display has been priced at $399, while the original iPad Mini has only dropped to $299. Apple has always wanted its tablets to represent the high end, premium side of products, but with Android tablets selling for $250 or less, these new iPads may not make the impact they need to get back some of the market. This shows that although they may win in the premium tablet sector, they will ultimately lose to other competitors who sell cheaper tablets and continue to lose their footing on the slippery slope they have found themselves upon.

However, there may actually be a large group of people who are quite willing to pay the extra $100-$200 for an Apple tablet simply because of brand and the premium nature of the product. For example, Apple's iPhone 5s outsold their 5c model when it was released because of the premium feeling associated with the product. In this case, Apple's brand itself may be the selling point of the new iPad Mini and iPad Air. The price gap between the new Mini and the Air is only $100, giving the feeling that if you're going to buy the Mini you may as well get the more high-end Air device since it's only a $100 difference. This may have a certain amount of truth to it, but it doesn't change the fact that the market is changing. Apple taking the route to remain a premium brand may not be the rest route to take considering the situation of the economy at the moment. People will continue to want to save money, and with rivals everywhere producing products that appeal to the larger of the markets, we will have to see if Apple is able to maintain its position as a top predator in a sea full of other sharks.


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Osu! Chapter 3 - The end of the.. end?

Chapter 1 & 2

And once again, we're back! Anyways, I'll try to cover as much as I can on this post so we can move on. In this post I'll talk about the relevant easy mods and some, 'extra' stuff. The relevant ones are as follows. Easy, Half time and No fail. Most of the time, people don't use these as they lower your multiplier but if you're practicing an incredibly hard song (cough scarlet rose cough) or just screwing around, they're pretty cool. Easy is pretty much the opposite of hard rock, it makes everything well, easier. The circles and sliders are bigger and that's about it. Half time is the opposite of double time as well, it halves the bpm (beats per minute) and makes everything very, very easy. Of course it also makes the beatmap or song sound weird and last twice as long. Finally, there's no fail, which makes it impossible for you to fail. This is probably the only one that's used as people use this to practice the hard songs I mentioned. It's really nice to have when you're practicing so you don't fail immediately when you miss a note. People don't usually use these, 'mods' but they're there. It's nice to have and I'm glad they're implemented into the game.

streaming at its finest. probably a deathstream though...

Now that I've covered most of the stuff within the game (I think) I'm going to talk about some, 'advanced mechanics' or just terms used when people talk about this game. I'm not the best at this game, so this stuff is just my understanding of the terms. The first thing I'll talk about is, 'streaming'. How the term streaming came about, I have no idea. But this is seen fairly commonly nowadays. How streaming works is essentially putting a bunch of objects incredibly close to each other. The first object is about the same, but the next object will be almost immediately after the prior circle and so on. When the stream is short like 4-5 circles, it isn't so bad. When it gets very, very long it's insane and pretty unfair. I would describe that as around 20ish circles in a row. The difficulty with streaming is that you need to complete the stream almost immediately after it appears. When it gets long, obviously that's not the case but you still need to go at the same speed as before and it's very easy to drop your combo or get many "50's" or "100's". I would say streaming is pretty fair by osu! standards. There is something else called a, "deathstream" which is a stream that's even HARDER which is insane. I've never done one, I've probably seen a few and I don't want to do one. Not only are they incredibly long, they also have a weird pattern which makes the streaming process even harder. What I've heard of but never seen are, "Ninja spinners". They're spinners that pop up randomly during a beatmap just to screw you over. They're incredibly unfair and are probably gone by now. The difficulty or unfairness of this is that you need to start spinning right away after it pops up and even then the beatmap keeps going as if nothing was happening. It's very weird and it's almost impossible to keep your combo if you encounter one.

Well, I think this should end the series of posts about osu! I've been dragging this out for a while now, and I feel I should end it here. Although I haven't really covered EVERYTHING that there is to cover about osu! I guess I'll end it here. In case you still have stuff you have questions about, I'm sure the wiki/FAQ can answer it. Here's the link to that amazing place. Once again, I'm not the best of the best (in fact i'm pretty bad) but I think I have enough knowledge about the game to post stuff about it. I love this game and I think there's a lot of things to do in this game. It's pretty casual too. Well, until next time!

- Henry

Now we play, the waiting game...

Ubisoft has announced that they will be delaying Watch Dogs, their highly anticipated "big" game, until the next year. They have also announced that they will be delaying their racer, The Crew, until the next year as well. This has impacted them greatly; share prices have fallen up to 32% after these announcements. They announced that they are delaying Watch Dogs to give more time to tweak it and polish it, as it has potential to be even bigger than the popular Assassin's Creed franchise. The Crew never had a confirmed release date, so the delay is more or less expected. People who have ordered Watch Dogs console bundles will still be able to get their console, but the game will be distributed when it's released. Ubisoft is working on truly winning in sales in the next generation, and they hope that the quality increase will also help their market share.

Many gamers, including me, are disappointed about this delay. I know I have been looking forward to Watch Dogs ever since I first saw the videos, and I've been patiently waiting for it since. Now that it's delayed, we'll have to wait until the spring of 2014 before we see either of these games. This has also been a very expensive decision for Ubisoft to make. They are going to have to continue to hype up the games and make sure they sell well for them to get their stocks back up. I think that they'll be able to pull it off; as much as I hate delays, you also have to look at other games that are being released. Games such as COD: Ghosts and Battlefield 4 are soon to be released in the next month or so too; in their view, Watch Dogs could be easily lost among these sales giants. I just hope that they didn't delay it because the game was unfinished. That would really suck after all the cool trailers and gameplay they've shown us :(



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Splitting the Keyboard

Swiftkey 4.3 is something that you can download for various android devices. The purpose of swiftkey is so that you can choose what  keyboard you want to use in different scenarios. Swiftkey comes with three presets: The compact setting which lets you use your phone for one hand, The full which is pretty much the default for more devices, and the thumb which splits the keyboard in two 'thumbable' halves. If you are only able to use the device with one hand, You can change is so that the  keyboard is easily useable with one hand. I think that this is a really smart thing to make because nowadays, many people use their android devices with one hand almost everywhere. Everyone is into using their phone every minute they get and the people who made this application knows this.

Personally, I prefer the default keyboard because I am more used to it but some people may not like have the keyboard split in half. I think that this will be liked by people who are on the go a lot but not as much for the people who type slowly. Swiftkey is in beta at the moment so there might be bugs in the programming. In my opinion, this is only good for the function where you can easily use it with one hand as I think that that is going to be the most used one. If I had Swiftkey I would probably only use that function or the default one given on the device



-Kevin



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Osu! Chapter 2 - Skins and making that game even harder?!


Click here if you haven't read chapter 1

And we're back baby. Anyways, the next thing I'm going to talk about are skins on Osu! Skins are a neat little feature that's in the game. You can mod your game to look how you want and you can actually do some pretty neat things. For example, if you're playing some of the harder beatmaps, there are a lot of beats. You can remove all those numbers that pop up by skinning over it. It's possible by just replacing the numbers with a blank image. There's so much to skin in the game that it's almost a new game when you skin over everything you can. Almost every single thing in the game can be changed. The only exceptions is the title screen and multiplayer screen (which you can mod by donating). The other thing that's pretty notable are combo-bursts. They're a small image that pops up every time you reach a fifty hit combo. It's a pretty cool feature that they implemented. However the thing that's really cool is that you can mod that too. So if you have a favourite character from an anime (they usually end up looking the best) or something similar, you can have that character pop up when you get a combo-burst!

The other thing I want to talk about are the mods in the game. The ACTUAL mods. The difficulty multipliers are as follows : Hard Rock, Double time/Nightcore, Sudden Death/Perfect, Hidden and Flashlight. Hard rock multiplies your score by 1.06x, and the difficulty increase is that the song gets well..harder. It makes the beats smaller and they're in harder to reach places. The next one is double time, which doubles the speed the song is. Of course this also makes everything twice as fast including the song itself and the beats. Nightcore does the exact same thing except it makes the song sound as if Alvin and chipmunks were singing it. The multiplier for both of these are 1.12x. Sudden Death is where if you miss a single beat, you fail the song as the name implies. Perfect is even more unforgiving as it makes you get a perfect on every single beat. This means you have to get an SS rank no matter what. However, the thing about this mod is that you don't get any score multiplier for doing this and is only a fun thing to do. The next mod is hidden. This makes everything essentially invisible. You do get a cue for each beat but they pop up for a second then disappear right away. The multiplier you get for this mod is 1.06x once again but a cool thing about this mod is that it's the requirement for the silver S and silver SS ranks. Finally, we have flashlight. This is probably the hardest mod of the three as it makes your entire screen (except an area) black. The only area that is not blacked out is around your cursor essentially making it a, "flashlight". It requires you to pretty much memorize the entire beatmap and play it like that. The multiplier for this is 1.12x.

This still isn't everything! I'll have one more post about this, next time! So until then, stay tuned for the next chapter!

-Henry

Sneak increased to 100

In this day and age, nothing is really private anymore. We continue to be tracked and identified, even without us knowing it and even when we think we have turned off all our connections to the rest of the world. A new campaign has started for a potential product in the Off Pocket, a pouch that will block signals when you put your phone in it. Simple solutions, like turning the phone off, won't work anymore. Now we need to buy a separate product just to protect our privacy that we should already have. The pouch itself works like a Faraday Cage, which is used to protect equipment from lightning. Faraday Cages block the radio waves from the phone as well. This isn't even the first product to be introduced that can do this; Faraday bags by Disklabs have options for cell phones as well as laptops, and the Blokket is a pouch you can order online to block signals as well.

How have we come to this? We now have to pay for our own privacy? I don't think this is what we should be progressing towards; as necessary as it is in our modern society, we should work towards eliminating this problem entirely. All our info is out there for companies to use for their own commercial interests, and we have voluntarily given it out to them. One way to start showing intolerance for this is to look to the future; we may have made mistakes in giving out info in the past, but we can learn from those mistakes. We can stop giving out unnecessary info; make sure to read to see if info is actually required for whatever you're doing. Make sure that you trust the source you're giving your information to. Information may be a big industry, but we can move towards slowing and stopping it.




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Logitech's Game Controller




Shortly after the release of IOS 7, pictures of Logitech's gamepad for the Iphone were released from a well known source. This is most likely going to be one of the first versions of the gamepad released. Some games have virtual gamepads on the screen but the feel to it is off. Some people have tried sticking on a joystick onto the screen to make the gameplay more enjoyable but I have experienced first hand that it is not helpful as the joystick takes up a majority of the screen. I think that is a big step for people who play games that require a gamepad because many people dislike having not enough space to play games requiring the gamepad. Having a gamepad surrounding your device will make it a lot easier for people to play games on. The downside of having this gamepad is that your mobile device will be much bigger. Some people may be willing to take the gamepad over the size, but some people prefer the small size over having a gamepad so it will be interesting to see how this product sells if it is released.




-Kevin

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Osu! Chapter 1 - The beginning of the end (of your wrist)

                                                                                                                   the amazing logo
Now, why would someone who's topic is music, talk about a game?! Well, there's a good reason for that okay?! Osu! is a rhythm game involving, 'beats' or commonly known as circles, sliders and spinners. If you've ever played, "Elite Beat Agents" on the DS, it's exactly like that. The difference is that instead of having pre-set maps, you download maps that other people have made. How the game came to creation was when the creator, "peppy" and his group of close friends made a basic play and edit mode. The very first release took about 16 hours and featured virtually nothing. That was way back in July 2007. 

Fast forward to now, and you have an incredibly polished game. There's obviously room for improvement but game is incredibly smooth. How you actually play the game is by downloading the beatmaps. The beatmaps can be found in the, "Beatmaps" section of the site. In there, you'll find ranked and unranked maps. The ones that are ranked count toward your ranking and the ones that aren't do not count towards your rank. Anyways, enough about the ranking, the beatmaps are a vital component of the game. They are in a sense, the game itself. The beatmaps all have a different song, making it truly a rhythm game. Beatmaps are usually are mapped out to have the same rhythm as the song making it an immersive experience. The game is incredibly big even if it's small in size. I'll be covering this game in a multi-part series, so stay tuned!

in the meantime here's the site link! : http://osu.ppy.sh/

-Henry

Making use of that toaster to listen to music


      Whether you listen to music through a phone or a mp3 player, you'll probably have listened to it through your computer first. Something most gamers share is that they like listening to music while they play their game. There are various ways to listen to music while gaming. Off the top of my head, I can think of iTunes, Youtube, and Pandora. iTunes is an easy way to set up a playlist and just play songs. All it takes is just essentially a drag and drop of a .mp3 file. Youtube is also just as easy, but it might make you lag a bit if you set-up can't take it. Lastly, there's Pandora, which might be a bit harder for us in Canada to set up. You need to set up a proxy first, as Pandora doesn't like any other country other than the US. However if you can get through all of that, Pandora is a nice way of listening to music. Pandora is pretty much just a radio station, but it's still pretty good.

         Listening to music while playing the game is the exact same as doing homework or classwork while listening. It helps you focus on the task at hand. I'm not very good at gaming myself, but when I play a game like, "League of Legends" alone, I almost always have something playing in the background. It's a lot more refreshing than having the same sounds play almost every 10 seconds. Not only that, I feel that certain games do require a level of concentration. To somewhat prove my point, sometimes professional streamers will almost always have something playing in the background. That's it from me today, I bid you adieu.

-Henry

Wow! It's like a whole new world!



Have you ever wondered about virtual reality? A different world, created by others or even yourself. Now, we are one step closer with new apps, bringing the capability to scan the world in 3-D. This will bring big changes in the gaming and photography industries, adding a new dimension for people's creativity to work in. The first sensor is going to be the Structure Sensor, developed as an add on for the iPad. The company behind the sensor, Occipital, has made apps that allow the sensor to scan a whole room, then add the virtual images on top of the real world images. This provides a mix of the real world and the virtual one, adding another layer of immersion. It's not just for gaming; you can also use it to scan and recreate images in 3-D if, for example, you wanted to 3-D print it. The sensor itself works by releasing infrared light outwards, then recreating objects by seeing how the light pattern is warped when it hits them.

The chip behind the sensor comes from another company called PrimeSense, who have created their own sensor known as the Capri. A game uses the sensor to take the shape of the background and turn it into your own game board, complete with virtual terrain and working physics behind the characters. The app was created by adding 3-D support to Qualcomm's Vuforia technology, which helps developers to build these kind of apps. They plan to make the technology available to all app developers next year, so soon we will be seeing these kind of apps everywhere. Sometime in the future, perhaps we will also see new devices with this technology built into it. Maybe one day, it will become something that we grow accustomed to and eventually expect in all new devices. I can see depth-sensing technology to continue to grow and grow until our 2-D photography and gaming will become entirely obsolete. One day we may see people start to not only get used too but become addicted to their own world, unwilling to leave it for the real one. The biggest question is: If the technology in this area continues to progress and become more realistic, will we lose our grip on what's real and what isn't?




League of Legends



 One of the most popular games in the world right now has over 32 million registered players. This game is League of Legends, if you are unfamiliar with League(LoL for short) then I will fill you in. LoL is a moba(multiplayer online battle arena) or a real time strategy game(rts) where the objective of the game is to destroy the enemy nexus. The nexus is pretty much your "base" in most games where when it gets destroyed you lose the game.

A few weeks ago, LoL had the Season 3 World Championship(WCS) and teams from around the world met up in L.A. The finals of the WCS would be played in the Staples Centre. That place was packed full at the finals, this goes to show how popular games are nowadays having to use the Staples Centre and having it packed full. In the end, a Korean team called SK Telecom T1 won the finals in a best of 5 series and they were able to hoist the Summoners Cup. This cup is a big achievement. It is like winning the Goblet of Fire in Harry Potter. While the finals were being played, about 300 thousand people were tuned in on the many various streams(twitch, azubu tv, youtube) which was 100 thousand people more than last year.

This game is still evolving as more and more people continue to join. This is just a preview on how big gaming plays in our life. Gaming is more than just a thing to waste time. Many people who play popular games do it to get money on the table. This is more than a game to them, it is their job. To think that gaming now can be a job is something else, the world has really evolved a lot. I hope that this post didn't bore you to death and I hoped that you learned more from this post about the gaming world.

-Kevin

Good Heavens! Who's that at the top of your screen?!


         Welcome to my first post! Since we're using a theme about a person, might as well make the first post about her! An introduction might be nice, don't you think? Anyways her name is Miku Hatsune. How is she in any way related to music? Well, she's a vocaloid. What's a vocaloid you ask? Well, a vocaloid is a program made Yamaha. Miku Hatsune uses both the Vocaloid 2 and Vocaloid 3 synthesizers. Miku Hatsune is made by Crypton Future Media. Miku Hatsune is basically a program that you can buy to produce music. You need to provide your own music, but Miku Hatsune is designed to sing.

          Nowadays, she's incredibly popular and there are few who don't know her if they browse the internet often. How she rose to popularity was thanks to a site called, "Nico Nico Douga". The site is the Japanese equivalent of Youtube. Through this site, she rose to popularity incredibly quickly. This site has a 'ranking' system which displays popular videos. When the Miku craze was still rampant, videos of her were almost always on that ranking. Amazingly enough, her influence spread to many other things such as games, manga and anime. Not only has Miku affected the Japanese market, she has also affected the west as well. I would be surprised to find a lot of people who don't know who Miku Hatsune is. To add onto her popularity, she's also had a couple of concerts as well, all of them being well-received. I think that just about sums up her, I hope you learned something!

-Henry

Welcome



Welcome to our blog! This blog has the sole purpose of increasing your knowledge of the technology today. If you have no idea what is happening with the technology today, then you can come to our site to learn from the beginning. Our site is split off into three sections: Mobile Devices, Gaming and Music. These topics play a big role today. We hope that our basic knowledge of technology will help you understand it. We will do our best to update regularly so stay tuned.

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